XR & AI Portal Vol.26 - XR Menus (vol.01)
đĄ insight on XR & AI this week
ăPuffinwalkerâs XR Portală Â
XR Menus (vol.01)
Here is just a group of collection of menu layout we commonly seen or I considered great in XR designs. authors or apps mentioned in description.
OS (Wake with Specific Gestures)
Tab bar, Toolbar & Ornaments (comes & familiar with system)
Custom Main Menu
always there (common)
foldable (minimal presence)


Panels/ Pads
as Main Menu

in Specific Scenario (for edit or some sub-program)


like accessories in life on wrist, watch, wristband etc, need to work with scenario .

from traveling app Brink XR, itâs also common to interact with outdoor watch in real-life adventure or traveling 
from mediation app Visutate, they have a great AR mediation mode at your comfort place it is a pad with multi functions, so why not make a phone? what people already get used to?

left from AnimalCrossing, you can find multiple less frequent operations you need in game here, right from VR dancing game DanceCentral on Quest
Other Possibilities
push a temporary pop-up (could be?)

ăReferencesăÂ
Tab Barsďźhttps://developer.apple.com/design/human-interface-guidelines/tab-bars
Toolbarsďźhttps://developer.apple.com/design/human-interface-guidelines/toolbars
Ornamentsďźhttps://developer.apple.com/design/human-interface-guidelines/ornaments
Oleg Frolovďźhttps://dribbble.com/Volorf
ĺ˘ÂˇVisionďźhttps://jtworkflow.jingtengtech.com
Mikameelâs Panel Menuďźhttps://x.com/augmentedcamel/status/1830263991807189410
Brink XRďźhttps://www.brinkxr.com
Visutateďźhttps://apps.apple.com/us/app/visutate-augmented-reality/id1530799915
AnimalCrossingďźhttps://animalcrossing.nintendo.com
Dance Centralďźhttps://www.meta.com/zh-cn/experiences/dance-central/2453152771391571/
Joseph Simpsonâs Window Placementďź
https://stepinto.vision/example-code/using-default-window-placement-in-visionos/
ăPrevious Issuesă Â
Feel free to share great examples on XR menu you found!
Stay tuned for the update next weekď˝ ; )






